A Death Race With a Great Hook and a Messier Middle
I picked this up expecting a fun, breezy desert fantasy and got exactly that for the first hundred pages — and then found myself checking how many pages were left more often than I wanted to. That’s the honest shape of my experience with this book: a killer premise that doesn’t fully sustain its own weight.
Zahru Deserves Better Pacing
Zahru is the kind of heroine I want more of in YA fantasy: not a chosen one, not secretly royal, just a stable girl with a Whisperer gift for talking to animals who gets swept into a succession crisis she never asked to be part of. She’s stubborn, funny, and refreshingly competent without being a Mary Sue about it. The problem is the plot doesn’t always know what to do with her. Once the Crossing itself kicks off, the book alternates between genuinely tense set pieces and stretches where the group is just walking through the desert talking about feelings, and the pacing sags hard in that back half. I wanted more of the race and less of the wandering.
The Love Triangle Everyone’s Going to Have Opinions On
Let’s talk about the elephant in the room: Zahru is caught between two of the royal heirs, and this is very much a love triangle book, not a slow burn with one clear endgame. I know love triangles are unfashionable right now, and I get why — but I didn’t hate this one. Both boys are given actual personalities and actual reasons Zahru might be drawn to them, rather than one being an obvious cardboard cutout. That said, neither romance gets the space to fully breathe, because the plot keeps yanking attention back to the succession politics, so what you get is more “interesting tension” than “swoon.” If you need your ship to feel inevitable by the last page, be warned this book is not interested in giving you that certainty.
Worldbuilding That Promises More Than It Delivers
Orkena is a great setting on paper — animal-whisperer magic, a desert kingdom, a brutal succession ritual — and I wanted the mythology underpinning all of it explained with more confidence. Instead a lot of the lore gets delivered in quick exposition drops rather than lived-in detail, so the world feels sketched rather than fully built. The magic system in particular has cool bones but never gets interrogated the way I wanted. It’s not that the worldbuilding is bad, it’s that it’s doing 70% of what it could be doing, and I noticed the gap every time the plot paused to explain something instead of showing it to me.
Where the book does work is in Zahru’s voice and in a handful of genuinely gripping action beats during the Crossing itself — there’s a sequence involving one of the trials that had me flipping pages fast. I just wish the whole book moved like that sequence does. As it stands, this reads like a strong opening chapter of a trilogy that’s setting up bigger payoffs later, which is both a fair assessment and a slightly frustrating one if you want a book that fully delivers on its own terms.
The Verdict
A fun premise and a likable heroine carried by a saggy middle and a love triangle that never quite catches fire — solidly enjoyable, not a must-read.
Tropes
Who should read this: Especially fans of desert-set fantasy adventures, competitive quest plots, and love triangles that don’t pretend to have an obvious winner.
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